You can substitute your own logo screen
and icons in place of those icons provided by SAS.
Note: These procedures involve
creating resources for and building your own dynamic link libraries
(DLLs). For more information about creating DLLs, see the Microsoft
Win32 Software Development Kit.
To display your own
logo when SAS starts:
-
Create the logo that
you want to display and save it either as a Windows bitmap (which
has a BMP file extension), or compile it as resource and build it
into a DLL.
-
When you invoke SAS,
specify the SPLASHLOC option with the full pathname of the file that
contains your bitmap. If the bitmap is in a DLL, be sure to specify
the resource number as well. The default resource number is 1. For
more information, see
SPLASHLOC System Option: Windows.
Your logo will display
when you start SAS.
To use your own icons
with your
SAS/AF application:
-
Use the USERICON system
option when you start SAS to specify the resource file that contains
the icons that you want to include. You must use the Windows software
development tool to compile the resource file. For more information
about the USERICON option, see
USERICON System Option: Windows.
-
Use
SAS/AF software
to create a FRAME entry.
-
Select the buttonStyle
attribute of the push button to display an icon. You can select the
Large Icon from the iconStyle attributes of the push button to enlarge
the icon.
-
Click the ellipses for
the value of the icon attribute for the push button to display an
icon. The
Select Icon window will appear.
Icon categories are displayed at the top of the window. Click on the
down arrow and then select the User Icons category. The user-defined
icons from your resource file will be displayed. Select an icon for
your push button.